Yea just going to lay this game down until it gets patched. Driving performance is terrible. I'm getting the same horrible fps driving on lower resolution and playing on the lowest settings than I am playing on near max settings. The ****?
Spoiler WELP. Confirmed as I was taking care of some side missions in Pawnee. His GPU should be good enough, and any laptop with that GPU should have a correspondingly decent amount of RAM and CPU horsepower.
4GB of vRAM, 12GB RAM and i7-3610QM. I have the latest drivers. Looking on google, stuttering while driving doesn't seem to be that uncommon and Ubisoft has addressed the issue saying driving performance will be improved with the next patch, so we'll see. It's bearable atm so long as a pause every 30 seconds... I'm really enjoying the game so I guess I'll suck it up.
I have stuttering while driving as well, mainly while transitioning between areas (crossing over bridges). Core i5-3570k overclocked to 4.4 GHz, GTX 780 overclocked 15%, 16 GB RAM, game installed on an SSD.
I guess that's a PC thing No stuttering on my PS4. One thing, unrelated... ammo doesn't appear to mean much in this game except for grenade launchers. I have not run out of bullets yet.. not sure if that's because I die a lot (rampage mode lolol) and they refresh me with full ammo or not...
Yes, it's a PC thing, along with a few other performance issues that are being patched. Translation: the PC was not the primary platform. Which is standard tactic for Ubisoft games. I play the PC versions of Assassin's Creed games, but I'm under no illusions—they're primarily designed for consoles.
Just beat the game. Overall it feels sort of disjointed, having that sort of "first game in a series" sketchy quality about it like Arkham Asylum and Assassin's Creed 1. There are a lot of good ideas here, and some that aren't so good, and those will get ironed out in the inevitable sequel. Just like AC, this feels like a series that will refine itself continuously. My biggest gripe is that Aiden uses guns, and that killing in general is a viable strategy. You can hack the environment and be stealthy, or you can go full bore action hero, or you can do a mix of both… but the action stuff honestly feels a little out of place. It'd be nice if Aiden could only do his nonlethal take down, and dispense with most of the set piece "move stealthily through this area crawling with 30 guys in body armor" stuff. Hopefully they do more hacking and environmental manipulation and less awkward gunfights in the sequel. Overall, 8/10. Good but rough around the edges.
I'm not even close to beating the game... Still on Act 1. But that's okay... i'm easily distracted by side missions and just randomly killing people.
That's a good decision, IMO. The amount of side missions increases as you progress, so it's best to just do them when they come along. The last convoy mission is… curious, for those who've played Assassin's Creed 4.
its not an all out balls to the wall shooter style, wreck as much havoc as you can game like GTA. It takes some skill, stealth and patience, IMO.
It's slower paced than GTA and approaches its problems in a different manner. GTA is about quick and sudden violence. Watch Dogs is about manipulating your enemies and using the environment to your advantage. Aiden isn't some insane serial killer like Trevor. He's not going to win one on one against the dude in body armor with a machine gun. Aiden instead lures the body armor guy into a trap, or waits until he's standing by another enemy and detonates their explosives to kill both, or shorts out his comms and runs up to beat him with his extending baton.
yeah, the game looks similar but the style is different. more like a Batman Arkham or AC strategy. Based on my experiences with those games. It takes some getting used to IMO... all the different things you can craft and interact with while you're being shot at. The wheel to bring up guns also takes some getting used to...
standing in line with 27 other people after responding to that craigslist ad isn't exactly "sneaking in"
The last convoy mission does, and there are a couple of civilians who used to work at Abstergo. The correct word is tacticool.
Soooooo, it looks like Ubisoft intentionally downgraded the graphical performance of the PC version in order to not make the console versions look bad. But they did it really sloppily; basically, there are a bunch of advanced graphics options with the E3 prefix on them, referring to the E3 2012 debut where the game looked absolutely amazing graphically. All you have to do is set those E3 settings to 1 and they activate. Here are some screenshots with the E3 settings enabled.
Hope I either get the game before thy fix this, or that they flesh it out properly by the time I get it.
You can install the mod (it's 2 files that go in the Watch Dogs game directory) that enable most of the hidden settings. There's a configuration utility being worked on, and Ubisoft has a purportedly 5 GB patch incoming.
Yes, yes you did. So now you know why I'm telling you not to preorder The Crew. ... Now watch me turn around and preorder AC Unity. I am a consumer whore.
I'm still on the fence. If I get a crack at beta, and I'll find it workable, I'll definitely preorder it.
Patch incoming soon. No word on the E3 graphics settings being discovered. Ubi is dead quiet about it.
Got this game over the weekend for PC, and it's pretty fun (I suck at driving; so sensitive to slight movement). I installed a mod that Desides referenced above and I think it looks great. I have most everything set to "high" and am getting ~50 fps. I may try to up some settings so long as I can keep ~30 fps.
I thought the game was okay but in my opinion far too easy. Even with basic upgrades cop's were never a problem and really easy to get through missions.
There were some difficult spots, I thought. Like the mission where you have sniper support and go through a train yard. I had some problems with that.