Final Fantasy VII Remake
151 replies
"Unlucky 13 wrote:
Thanks for the heads up. I'm simply unable to play the demo, at least for now. Do you really think that they would split the game into 7 seperate parts? How would that work for traditional retail? I'd go buy seven different discs over half a year at Target or Best Buy? Surely they wouldn't try to make such a high profile console game download only.
Half a year? Haha, no, no… think more like 2 years. If they could crank this puppy out in 6 months they wouldn't need to go episodic in the first place.
I know that the world is a different place, but I certainly wasn't ever the primary demographic when I was 12-25! But again, the late 80s through early 2000s weren't the same as they are now. I was a kid who's opinion mattered for squat and relied on getting games, or anything else, as gifts on my birthday or the holidays.
Oh yes you were. Everything from Hansen to N*SYNC was targeted to 12-25 year olds.
"Not you." — Tywin Lannister
"Desides wrote:
Half a year? Haha, no, no… think more like 2 years. If they could crank this puppy out in 6 months they wouldn't need to go episodic in the first place.
Oh yes you were. Everything from Hansen to N*SYNC was targeted to 12-25 year olds.
Years? Oy. At that rate, I think I'd rather just wait until its all out there and get it after the fact when they package it all together. I can be patient.
"Unlucky 13 wrote:
Years? Oy. At that rate, I think I'd rather just wait until its all out there and get it after the fact when they package it all together. I can be patient.
The entire reason for doing this episodically is because the world is so huge and varied that it would take a damn long time to build everything in HD. So by doing it episodically, they can focus all the art teams on one specific segment of the game with similar art and put out product faster.
I think it'll break down like this:
1. Midgar
2. Kalm through Junon.
3. Costa del Sol through Nibelheim.
4. Rocket Town through the Ancient City.
5. Icicle Inn through the Northern Crater.
6. Junon again through Midgar attack.
7. Final dungeon, ending, bonus content.
This is just based on the original FF7's flow, though. They've already said they'll add stuff that wasn't in the original FF7, so the overall flow and direction of the plot may change. We're probably going to get some Crisis Core integration, including its presentation of past events and inclusion of its areas like Banora Village, and we'll probably see some Dirge of Cerberus references.
"Not you." — Tywin Lannister
"Desides wrote:
The entire reason for doing this episodically is because the world is so huge and varied that it would take a damn long time to build everything in HD. So by doing it episodically, they can focus all the art teams on one specific segment of the game with similar art and put out product faster.
I think it'll break down like this:
1. Midgar
2. Kalm through Junon.
3. Costa del Sol through Nibelheim.
4. Rocket Town through the Ancient City.
5. Icicle Inn through the Northern Crater.
6. Junon again through Midgar attack.
7. Final dungeon, ending, bonus content.This is just based on the original FF7's flow, though. They've already said they'll add stuff that wasn't in the original FF7, so the overall flow and direction of the plot may change. We're probably going to get some Crisis Core integration, including its presentation of past events and inclusion of its areas like Banora Village, and we'll probably see some Dirge of Cerberus references.
After playing the original game in 97, I actually haven't had any exposure to the "expanded universe" of FF7 aside from watching Advent Children, which was really strange. Curious to see what else they add in, and frankly, the details of the original are blurry at this point.
"Unlucky 13 wrote:
After playing the original game in 97, I actually haven't had any exposure to the "expanded universe" of FF7 aside from watching Advent Children, which was really strange. Curious to see what else they add in, and frankly, the details of the original are blurry at this point.
The additional material is likely there just to reconcile the contradictions between FF7, Crisis Core, and Before Crisis. Advent Children stands by itself, so other than providing a basis for the FF7 character models and world design, it shouldn't be too important to FF7R.
"Not you." — Tywin Lannister
The first episode is already done.
According to the Famitsu teaser, the main scenario of the first entry is already complete. We’ll have more details on it along with some quotes from Kitase and Nomura, along with a special comment from the scenario writer Kazushige Nojima.
And we're getting more stuff, as planned.
The interview features various details that we previously reported, but Hachima put the following notes on some of the interesting tidbits.
We’ll get to explore around all the areas of Midgar.
Square Enix would like to delve more deeply into Biggs, Wedge, and Jessie.
They can’t say how many volumes the entire Final Fantasy VII Remake will be in this stage.
Can’t say anything about any online features for now.
The main scenario for the multi-series’ first part is already completed.
As previously reported, the game is using Epic Games’ Unreal Engine 4 to create the game. They’re also getting technological assistance from the Kingdom Hearts team, and may work together for the game in the near future.
Cloud’s auditory hallucination scenes are being shaped up to be more meaningful.
The cast is expected to be the same from those of Final Fantasy VII: Advent Children. (Note: applies to Japanese version)
The “ATB Gauge” that turns red is different from a Limit Break, and Square Enix plans on having a special system, one that they can’t show yet, but it will change depending on the play-style of the player.
They’ve yet to decide on whether there will be a guard.
"Not you." — Tywin Lannister
"Silverphin wrote:
....why?
Because games cost a lot more to make now, and this way they can recoup some more money I'd imagine. It'd also allow them to release parts of the game earlier as opposed to waiting X years until it is 100% complete.
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I'm all for it if it fledged it out. Never got to play the prequel on PSP or whatever. Also would love to get some backstory on some characters. Vincent, Cid, etc.
Also I hope they keep Tifa's big boobs....
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#NFLFU
"daphins wrote:
I'm all for it if it fledged it out. Never got to play the prequel on PSP or whatever. Also would love to get some backstory on some characters. Vincent, Cid, etc.
Also I hope they keep Tifa's big boobs....
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In her day, Tifa was the number one video game girl. Still on the all time list :up:
"Silverphin wrote:
....why?
$$$. If they released it as one game then they could only charge $60 for it, because anymore and people would flip out. If they break up the release like Blizzard did with Starcraft 2, and charge $40 for each part, consumers are going to $120 when it's all said and done. Realistically they're gonna charge $60 for each installment, and people will pay it because it's FF7
"Unlucky 13 wrote:
In her day, Tifa was the number one video game girl. Still on the all time list :up:
Lara Croft ain't got nothin on Tifa ;)
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#NFLFU
"Deerless Dice wrote:
$$$. If they released it as one game then they could only charge $60 for it, because anymore and people would flip out. If they break up the release like Blizzard did with Starcraft 2, and charge $40 for each part, consumers are going to $120 when it's all said and done. Realistically they're gonna charge $60 for each installment, and people will pay it because it's FF7
Zero evidence to support this idea that each episode will cost $60. Square-Enix has done two episodic games, neither charged $60 per episode.
They're breaking it up into episodes because the effort required to render FF7's world in HD is a huge undertaking and the art teams can't keep up. FF7's world and variance of design is much bigger than, say, GTA5's, yet GTA5 still took years to complete.
Also, for you Tifa-curious, the FF7R character models are designed using the Advent Children versions as a starting point.
"Not you." — Tywin Lannister
There's no way in hell each episode is gonna be $60. The total package will probably be full price and you can access each episode when it becomes available. That sounds like the most reasonable idea IMO.
"BlameItOnTheHenne wrote:
There's no way in hell each episode is gonna be $60. The total package will probably be full price and you can access each episode when it becomes available. That sounds like the most reasonable idea IMO.
I agree on the concept but not the price. I'd say probably something like $79 all in with bonus content, etc. Add some typical exclusive pre-order companion(s) or skins(s) and there you go. Imagine Tifa is a pre-order exclusive companion - no chance, because this isn't EA, but still lol.
"BlameItOnTheHenne wrote:
There's no way in hell each episode is gonna be $60. The total package will probably be full price and you can access each episode when it becomes available. That sounds like the most reasonable idea IMO.
I'm certainly curious. Would you guys guess that the first part isn't out until Nov-Dec 2017?
"Unlucky 13 wrote:
I'm certainly curious. Would you guys guess that the first part isn't out until Nov-Dec 2017?
They've already cast English voice actors and have recorded lines. They have the intro sequence finished enough that they're willing to show it in a trailer. I'd be shocked if episode 1 wasn't out in the next few months.
They need to space things out carefully, though. They can't steal FFXV's oxygen: they have 10 years of work invested in that game. They NEED FFXV to be a massive hit much more than FF7R. FFXV is absolutely a 2016 game, possibly as early as the summer in Japan.
My guess is that we're playing FF7R in 1H 2016 and FFXV in 2H 2016.
"Not you." — Tywin Lannister
"Desides wrote:
They've already casted English voice actors and have recorded lines. They have the intro sequence finished enough that they're willing to show it in a trailer. I'd be shocked if episode 1 wasn't out in the next few months.
They need to space things out carefully, though. They can't steal FFXV's oxygen: they have 10 years of work invested in that game. They NEED FFXV to be a massive hit much more than FF7R. FFXV is absolutely a 2016 game, possibly as early as the summer in Japan.
My guess is that we're playing FF7R in 1H 2016 and FFXV in 2H 2016.
lol I remember when FFversusXIII was going to come out on ps3... 8 years ago.
"Desides wrote:
They need to space things out carefully, though. They can't steal FFXV's oxygen: they have 10 years of work invested in that game. They NEED FFXV to be a massive hit much more than FF7R. FFXV is absolutely a 2016 game, possibly as early as the summer in Japan.
My guess is that we're playing FF7R in 1H 2016 and FFXV in 2H 2016.
That's traditionally been their deal with FF games, right? Release it in Japan 3-6 months before the US.
"Unlucky 13 wrote:
That's traditionally been their deal with FF games, right? Release it in Japan 3-6 months before the US.
Sometimes even longer, yes. Localization takes a while, so it gets released when it's ready in each region. This is also why Europe gets games even later than we do; multiple languages.
"Not you." — Tywin Lannister
For all you Final Fantasy curious, the franchise is on sale for 50% off on Steam right now.
"Not you." — Tywin Lannister
"Tone_E wrote:
I agree on the concept but not the price. I'd say probably something like $79 all in with bonus content, etc. Add some typical exclusive pre-order companion(s) or skins(s) and there you go. Imagine Tifa is a pre-order exclusive companion - no chance, because this isn't EA, but still lol.
I'd wager it'll be more than that. Right now "season passes" and "ultimate editions) hover around the $120 range. 4 episodes at $30/each seems reasonable for getting a true remake that doesn't cut content.
Maybe that's just the 30/yo gainfully employed version of me talking.
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#NFLFU
For me, the question with the multiple episodes becomes how they all fit together. This isn't assasins creed, where you can break up Enzio's story into three parts over three years and have it all playable and fun. With FF, you level up your characters, you gain skills, unlock other aspects, ect. Would you be able to import all of that data into the next game? And if you did, would it then be a different experience for different people? Would there be *SHUDDER* level caps for the individual games?
"Unlucky 13 wrote:
For me, the question with the multiple episodes becomes how they all fit together. This isn't assasins creed, where you can break up Enzio's story into three parts over three years and have it all playable and fun.
IMO, this is a bad analogy, considering that Assassin's Creed games break down into chapters ("memory sequences"). AC2 has something like 14 memory sequences, plus the modern day segments.
Would you be able to import all of that data into the next game?
It's not a "new" game, it's a continuation of the existing game. You just load your save file and continue. Play the Lethe River sequence in FF6 to see how the chapter setup would likely work.
Would there be *SHUDDER* level caps for the individual games?
Why would there be? The natural ascending EXP requirements to gain levels would form a natural barrier to imbalanced leveling anyway. While, yes, someone would sit there and grind out 200 EXP battles to get a 575,000 level up, most people won't. Most people won't even grind out their limit breaks.
"Not you." — Tywin Lannister
Lol, grinding out levels has been a way of life for me since the 80s. I never move on in a game until I feel I'm more than ready.