I've been into fantasy football since 1994, when I was sixteen years old and was in the summer between my junior and senior years of high school. I had been reading a lot of NFL preseason magazines for a few years, and that year, I found one focusing on fantasy, which I had no exposure to before that point. I bought it, read the whole thing, and was immediately intrigued. I got a few more fantasy magazines when I found them, and that Autumn, decided to run my own "league", consisting of myself, my younger brother, and two neighbor boys. We drafted teams of about a dozen players (I took Marino in the first round of course) and I kept score by using the Monday and Tuesday newspapers, a calculator and a notebook. The next year, I did the same thing as a freshman in college, except this time I had my roommates computer and ESPN.com to use instead, which made it so much easier. In both cases, I was the only one who really cared, and the others were humoring me. Back then, the scoring systems were bare bones basic. Points were awarded largely on touchdowns, and running backs were the undisputed kings of the sport. But I was frustrated and wanted more depth. When I started playing in random Yahoo! leagues a few years later, I was excited to find PPR systems, but it was still basic. Then in 2001, I formed my own league with a friend, and found that ESPN allowed us to create a scoring system as deep as we could desire. We ended up creating a league with 25 man rosters, individual defensive players, even a head coach and a punter. And over the next few years, I was able to tweek the scoring system to the point where I was able to make the best quarterbacks, like Peyton Manning, easily the most valuable players in the league, head and shoulders over everyone else. Then the average QBs and the best running backs. And then the average running backs and best wide recievers and tight ends. The thing that was key was to make sure that players were rewarded for a combination of accuracy and volume, and punished if they were prone to mistakes and reliant on big plays. For example, I've always felt that a QB who went 30/40, for 300 yards, 4 TD and 0 INT should be much more valuable than one who goes 15/30, 300 yards, 4 TD and 3 INT, but many scoring systems don't see a lot of difference. So I rewarded points for completions, took points away for incompletions, and penalized turnovers almost as highly as touchdowns were rewards, and the system worked beautifully. Which makes me want to pull my hair out when I read publication after publication, so many years later, where the writers are still stuck in the 90s! Running backs are king, quarterbacks are all the same, or worse, big play running quarterbacks are at the top of the heap. And the player listings don't even bother to include PPR as the default! In 2018!!!!! Evolve!