No Man's Sky
48 replies
For what is included in this update, here is the official video from Hello Games:
A terrible play call, terribly executed.
Because of this update I re-installed last night. Only played for like 5 mins. But the Pro using 4K and HDR.... this thing look preeeeeetty
yesssssssssssssssssss
Fin D;2829671 wrote:
As mor wisely said
"Deus ex dolphin wrote:
For what is included in this update, here is the official video from Hello Games:
Ok, the still on the video has piqued interest for sure.
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I purchased this when it first came out and it was interesting and I enjoyed the very short time I've played it, but I was too busy to really play much. This new patch looks awesome and I hope to get into it this summer!
The third HUGE update, patch 1.3 is now out! If you have been waiting to jump in, now is a good time. Between used copies or digital versions, you can find it pretty cheap. Part of the patch notes below:
GENERATION
Increased variety in weather, planet and structure names
More base building parts have unique names
Prevented trees spawning on sheer cliffs
Improved object placement on slopes
Improved grass placement and density
Changed the default starting ship model
Regenerated galaxy to remove differences between survival, normal and creative game modes
Improved building distribution
Increased distribution of heridium deposits
Improved generation of beaches along shorelines
Repositioned player bases to accommodate generation changes
EXPLORATION
Improved balance of hazards between planets
Improved settings for hazard damage and strength
Reduce cave hazard recharge times
Added Shielding Shard to the starting player inventory
Limited the depth at which buildings can spawn underwater
GAMEPLAY
More tech available in tech shops
Balanced tech shop standing requirements
Standing lights have a proper name when you interact with them
Increased robustness of systems for locating buildings
Increased number and types of objects which can be scanned
Increased information available about scanned foliage and creatures
Improved planet resource lists
Craftable products now sorted by most recent use
Improved differentiation of weapons
Fixed pinning product recipes and technology guides
Continued story unlocked through abandoned buildings
Added interactions and dialogue options for many structures and characters
Overhauled secondary character interactions
TRADE AND FARMING
Alloys, farm products and new gas products now form separate branches of a larger craft tree
Added new valuable higher tier craft products
Added new harvester to harvest atmospheric gases
Added new trade specific products
Added new farmable "Star Bramble" plant
Added larger 4 plant hydroponic tray
Increased contrast between picked and unpicked resource plants to more easily tell them apart
Balanced priced of alloys, farm products and gases
Improved distributions of resources on planets
Improved scan ranges for resources on planets
Added scan markers on more smaller plutonium crystals to aid resource gathering
FREIGHTERS
Balanced freighter prices
Fixed collision on freighter bridge
Added freighter classes
Added ability to warp in your freighter
Fixed floating turrets on capital freighters
SPACE
Improved space heavy air
Added requirement to scan planets in order to reveal their names
Improved planet name display as you enter orbit
Fix for massive carve radius when mining asteroids
GALACTIC MAP
Updated galactic map UI
Improved galactic map controls
Improved star names gathered in galaxy map flythrough
Improved distribution of different coloured stars
Added interstellar scan events
STARSHIPS
Added ability to summon your ship from the quick menu
Refined ship reticules
Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
Added new ship technology
Balanced space combat
Balanced ship weapons and technology
Updated ship weapon projectile effects
Updated ship hit direction markers
Improved flare graphics on ships
Improved loot containers dropped by AI ships
Improved effects on damaged AI ships
Balanced crashed ships broken slots and repair costs
Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
Updated design of Atlas pass icons
Added ability to look around the cockpit when landed
Allowed player to remain in ship cockpit after landing
Improved spawning and distribution of AI ships
Improved ship altimeter
Added in-ship communicator
Added button prompt for ship zoom
Fixed a bug where your ship could become invisible by visiting the galactic map
Improved Pirate systems including the ability to negotiate or call in support
Added low flight mode
Improved landing code
A terrible play call, terribly executed.
That all looks like one heck of an update. If I wasn't playing several games right now, I think I'd jump in. Probably will eventually. One of those cases where waiting for a game gets you not only a better product, but a cheaper one too!
I bought the game on Amazon, and will start playing when it gets here in a few days. I'm really looking forward to it, after reading up on all of the updates again. Looking to get a pretty good game for $20, rather than a lame, broken one for $60 :up: Patience wins!
"Unlucky 13 wrote:
I bought the game on Amazon, and will start playing when it gets here in a few days. I'm really looking forward to it, after reading up on all of the updates again. Looking to get a pretty good game for $20, rather than a lame, broken one for $60 :up: Patience wins!
This is almost the case with every game now, sadly.
"invid wrote:
This is almost the case with every game now, sadly.
Its how I usually go about it now. With occasional exceptions for games that I've been waiting years for before their release date.
"Unlucky 13 wrote:
Its how I usually go about it now. With occasional exceptions for games that I've been waiting years for before their release date.
Same. Some companies you can trust at the outset. I have no doubt I'll be getting my money's worth when I buy Sekiro the day that it is launched.
Deeply struggling through the early hours of the game. Stumbling around and trying to figure it out.
After spending about 15 hours roaming around on one of the planets in the first system, I decided that there had to be something that I was missing. I went online and found a beginner's guide, and it turned out that the game never prompted me to do one of the early things I was supposed to. I figured it out, built my first warp drive, and now I'm off exploring the stars. :up:
"Unlucky 13 wrote:
After spending about 15 hours roaming around on one of the planets in the first system, I decided that there had to be something that I was missing. I went online and found a beginner's guide, and it turned out that the game never prompted me to do one of the early things I was supposed to. I figured it out, built my first warp drive, and now I'm off exploring the stars. :up:
How are you liking it so far? I have been wondering about this game, too. Any other decent new releases coming up? I am kind of in a lull myself. I could go for a Divinity: Original Sins 3 or something like that... :-)
Leadership isn't getting people to line up behind you; it is getting them to join you.
Sometimes the journey is as important as the destination.
The little things matter. Winning starts by not beating ourselves.
Mornings are for coffee and contemplation.
Team Tua.
Miami Dolphins Homer!
"Surfs Up 99 wrote:
How are you liking it so far? I have been wondering about this game, too. Any other decent new releases coming up? I am kind of in a lull myself. I could go for a Divinity: Original Sins 3 or something like that... :-)
I'm figuring it out. The game doesn't always give you a lot of guidance, but thats really what the idea is. It can be really frustrating though, to feel stuck and almost at a dead end at points. I paused playing for a little bit, and I'll jump back in again soon.
So, the next big NMS update is called, Beyond. Releasing on August 14th, it adds VR support, online multi-player for up to 32 (probably 32 PC and 16 for consoles) and they are calling it NMS 2.0 (plus you can now ride animals, milk them, cook food, etc). I'm really hyped for the VR support and surprised at how much I'm looking forward to riding some of the animals.
Oh, and it's a FREE update, like all of them have been.
A terrible play call, terribly executed.
I gave up on the game a while back. Its just so damn difficult and slow to accomplish anything at all. I'll probably get back into it eventually, but I just always felt lost and chasing my tail. Hours after hours to get almost nothing done.
After two major updates, I decided to give the game another shot, and I starter over. I'm really glad that I did! A lot of it is now bigger, better and more user friendly. I feel like I've accomplished more in 5 hours this time than I did in 20 last go around, and I'm going to stick with it.
So, I'm about 25 hours into to rebooting my playthrough. I've accomplished a lot more. I don't die very often, and I've figured out how to improve my exosuit, my ship and my multitool to pretty high levels. However, the game is still pretty sparse on giving an idea about what you're supposed to do, or how to do it. I have several tasks that involve building something with a material that I've never come across. No guidance as to where I'll find it. So, I've looked online, but most of it is labeled as being rare. So, I hop from system to system, check out hundreds of planets, and see what I can find. Slow progress.
"Unlucky 13 wrote:
So, I'm about 25 hours into to rebooting my playthrough. I've accomplished a lot more. I don't die very often, and I've figured out how to improve my exosuit, my ship and my multitool to pretty high levels. However, the game is still pretty sparse on giving an idea about what you're supposed to do, or how to do it. I have several tasks that involve building something with a material that I've never come across. No guidance as to where I'll find it. So, I've looked online, but most of it is labeled as being rare. So, I hop from system to system, check out hundreds of planets, and see what I can find. Slow progress.
Well it sounds a bit slow progressing but I imagine that's pretty accurate for space exploration lol
https://n4g.com/news/2420718/no-mans-skys-new-update-looks-way-better-than-the-original-trailer
Pretty cool update for the game. I'm going to give it a third go whenever I get a PS5.
It looks great on the PS5, with minimal load times and nice draw distance. Starting over with a new save yet again was a slight bummer, and your PS4 and PS5 saves are separated. I went back to my PS4 save just to enjoy my living starship. All the hoops you have to go through just to get one has me waiting on doing that mission on my PS5 save.
The Expedition missions got myself and a couple friends back together to play for a couple evenings, but I've been busy enough that it's hard to set aside the time needed for this game.
I wonder what Hello Games has in store for the upcoming 5th anniversary?
A terrible play call, terribly executed.
"Deus ex dolphin wrote:
It looks great on the PS5, with minimal load times and nice draw distance. Starting over with a new save yet again was a slight bummer, and your PS4 and PS5 saves are separated. I went back to my PS4 save just to enjoy my living starship. All the hoops you have to go through just to get one has me waiting on doing that mission on my PS5 save.
The Expedition missions got myself and a couple friends back together to play for a couple evenings, but I've been busy enough that it's hard to set aside the time needed for this game.
I wonder what Hello Games has in store for the upcoming 5th anniversary?
Let me know if the building and settlements are any more user friendly on the PS5. They are so much harder than I think they should be on the PS4.
I've had ONE base I put serious effort into building, which was on an exotic moon with a great view. It was wiped away by one of the big updates and I've never found that perfect moon location again. Once I do, I'll see how much base I can build on a PS5.
A terrible play call, terribly executed.
"Deus ex dolphin wrote:
I've had ONE base I put serious effort into building, which was on an exotic moon with a great view. It was wiped away by one of the big updates and I've never found that perfect moon location again. Once I do, I'll see how much base I can build on a PS5.
Once I realized that the "story" to the game wasn't much to speak about, the bases became my big focus. But I struggled terribly in getting anything to work properly. Its not an intuitive system at all.
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