I haven't tried that. They do talk to each other randomly like in Dragon Age. I don't know what you mean by "More than that." The game is trying to capture the look and feel of getting with your friends and playing D&D. So you can do a lot of things with anyone.
Your companions don't have conversations amongst themselves, nor can you initiate them. They do have quips to each other that are story related while traveling and what not. You can also choose to play the game as a companion, experiencing everything through their eyes, in lieu of creating your own character. This will surely develop dialogue between the two companions that otherwise wouldn't be possible with a custom character, I'd imagine.
I'll only play customs. Gotta be evil an Artemis Entrari descendent on my next run through after playing the good ranger half drow Drizzt descendent.
Hah, I'm not the only one who saw parallels between BG3 and DA:O. Like the guy in the video, Origins still is one of my favorite games.
I have long been aware that I'm the rare person who loves DA but feels that they got far, far better as they progressed. I'm a bit of a pariah in some circles because of it. They're also a very PC-focused community, and I'm always a console gamer.
It goes back to nostalgia for everyone, that first experience that affected you. For some, it is Modern Warfare 2 that is the golden age. For me, it is Battlefield 2 (I'm dating myself). The memories are great, but if we go back and replay them now, they'll probably disappoint to a degree because it'll never be as good as you remembered. In this case it is DA:O for me, and DA:I for most others including yourself and Dupree I believe. Either way, we all have the same experiences, but with different games at different timelines. There is no right and wrong IMO, and won't get into debates about this shhhh with random people on internet because really, their opinion doesn't matter to me, and more than that, they're entitle to it.
Well, for me its more that I'd spent decades playing JRPGs right up to the point that I played Origins, and while I liked the game, I thought that it was clunky and that the battle system sucked. At that point, I had no frame of reference that those things were what computer RPG gamers were used to and actually enjoyed. As the series progress from 2 to DAI, it moved in ways that were a lot more comfortable and enjoyable for me, and left the CRPG stuff that I didn't like behind in favor of a more console friendly game. I know that wasn't a happy choice for some. At the end of the day, I just want what I like in the combat and mechanics, and that's more games like DAI. We've gotten so damn few in the last nine years, unfortunately. I'm just crossing my fingers that Dreadwolf doesn't deviate too much from that path. When I do eventually play BG3, its not going to be because I'm eager about the battle system, but more in spite of it, I think.
BG3 is my first ever turn based combat game, and I didn't play XCOM, Divinity Sin 1 or 2, and other because I never thought I'd enjoy it. Then I bought Darkest Dungeon on sale and it changed my perspective a bit on turn based games. I had exactly the same mentality as you going in, but I am enjoying combat a lot, amidst the all around great game surrounding it. I've always been an FPS gamer mostly, except for the years I only played DOTA 2. I only played DA:O and DA:I. I didn't finish Inquisition, lost interest. So I don't have much experience with CRPGs at all.
I started in turn based with Dragon Warrior in 1988. Its almost the only thing that I knew until the PS3 generation, when I moved into action RPGs as well.
I remember loving that game, but can only now remember that I liked the midi music, and how stoked I was when I found a metal slime.
Original had one of my favorite battle cries of all time "Go for the eyes boo, go for the eyes!" I loved the idea of an eye chomping attack hamster.
It was the opening of a new world for me. Up until that point, almost all of the video games that I played were fast paced, frantic, and single-use. You got as far as you could, while it got harder and harder, and when you were out of lives it was over. Even as a kid, it was unsatisfying. So when I discovered this game where I could roam around and fight monsters, earn XP to level up, earn gold to buy better stuff, and save my game as often as I wanted to keep going, it was magical, and really spoke to me as a person for what I enjoy and what I'm good at. And ever since then, at age 11, I've been mostly a RPG guy who takes a slow, careful, methodical approach to almost everything I do in gaming.
My favorite thing from the original Baulder's Gate, I don't remember the town, but walking into a town with a market and hearing in the background, "If your parents don't buy you a pointy stick, they don't love you!" Laughed very hard.
Well, after a lot of reading, I went ahead and got BG3. And holy cow, its one of the most difficult, confusing and obtuse games I've ever played. I just get absolutely slaughtered every single time I go into battle. I'm going to have to try to find a guide for complete idiots who have no clue as to what they're doing, and start over on easy mode. EDIT: After starting completely over on easy, its survivable this way. Actually, easy feels like normal, but that's been the case with a lot of games over the last few years. The massive increase in HP allows me to stay alive long enough to endure battles at least. Some have still be razor close. Outside of combat, it feels very much like a Bioware game, which is a good thing. Seems odd that in 2023, on the PS5, the protagonist is mostly silent though, even after picking a voice.
The silent protagonist is my biggest surprise in the game. With all the money and time they spent, I thought they would add voice to the main character. Welcome to the world of save scumming.
I'm usually someone who hates save scumming. Not as a moral choice against cheating or whatnot, but just because I don't want to do the same thing again and again to get the result I'm after. But twice just this morning, I found myself exploring an area, surprised by a fight that I did not seek out due to dice rolls, and getting slaughtered because of it. Its an experience that I'm very much not used to and I can't say I like it. Failing to open a locked door or chest, or not getting some other reward because of the dice is fine and adds a fun layer of randomness. But pissing off otherwise neutral characters because I get a 1 instead of the 5 I needed is another level. And I get a LOT of 1s, despite that allegedly being more favorable on easy too. Beyond that, I find the camera to be extremely frustrating, because I can't use the R stick to look up, as you would in nearly any other game, even when going uphill. I feel half blind because of it. And I hate that I can't pick one quest as my current objective, and have the map points lead me there. I want to mute or quiet the other ones, and take it on in a specific order, and I read that its just not possible, even though its been standard in other games for 20 years. I do like my second character a lot more than my first though. He, unintentionally, reminds me of Lee Pace as Thranduil in the Hobbit movies.
It took me forever to get used to the map. That is my biggest complaint of the game. Once you get to level 4, it does get easier. It is based on D&D and IMO D&D sucks at the first three levels. Also it is important to have a fighter in your party. I was getting my *** handed to me consistently until I got the barbarian. I will say this though, you can always leave and come back when you have better equipment and level up. Only time there is a ticking timebomb is when you start the timer. I tried to kill the some Goblins multiple times before I just gave up and went on the quest to find the barbarian, came back and won pretty easy.
I currently have three fighters and a wizard in my party. I gave up on the other two I have for now, even though I do really like Shadowheart's personality. she's next to useless in battle at the moment. I do wish that the game would stop defaulting my characters to bows, and I have to waste a turn converting to melee weapons. I can't figure out how to do that without completely unequiping the bow.
That shouldn't be the case. If you have a bow and sword equipped, you should be able to switch between the two.
I need to figure it out then. Its a very, very different system than what I've always been used to. The radial menus are a lot.
I know that there aren't really levels attached to the quests in BG3 like most RPGs, but holy Hell, you'd think that if you were given a quest that was easily reachable almost as soon as the game starts, it wouldn't be one where your level 4 party would just get absolutely slaughtered before you can even react, on easy mode. Sheesh. This game is brutally unforgiving, no matter how careful and diplomatic you are.
Call me a professional save scummer now. I lost a major battle, almost immediately, three times. Then I read up to see if it was even possible to win, given the horrid consequences for losing. I'm extremely glad that I did, because although I don't want to spoil anything, having my playthrough absolutely destroyed before I'm even in the second act is far worse. I eventually got a little luckier and made it through.
I am, just been away from home for the better part of two weeks, so only played a lot in the "early access" weekend.