Duke Nukem Forever gets a release date
10 replies
2011.
Developed by Gearbox Software.
2K Games has made it official. Duke Nukem Forever is alive and, well, in the hands of developer Gearbox Software, confirming our earlier reports that the Borderlands studio was helping to complete the game's absurdly long development cycle.
The publisher announced this morning in advance of PAX 2010 that Gearbox Software was on the job, picking up where developer 3D Realms left off. Gearbox plans to ship the game within the next year, according to a report from the Wall Street Journal—the WSJ says DNF is due "next year" and "currently expected to ship in 2010."
Given Duke Nukem Forever's epic development—it was first announced in 1997 as a sequel to Duke Nukem 3D—it might be wise to hedge on the later of those two release windows.
I wonder if those people who still have their preorders from 1997 (yes, they exist) are still guaranteed a copy of the game.
Also, teaser promo images here.






Always bet on Duke.
"Not you." — Tywin Lannister
Wow. :lol:
2017 Dream Draft (3/17 – NFLDraftScout ~ Rankings used)
22. Zach Cunningham, LB, Vandy
54. Desmond King, S/DB, Iowa
97. Demarcus Walker, DE, FSU
166. Jermaine Eluemunor, OL, TAMU
178. George Kittle, TE, Iowa
184. Charles Walker, DT, Oklahoma
223. Aviante Collins, OL, TCU
There's a playable demo at PAX. Kotaku has a writeup.
The demo starts with a first person view of the urinal. You can make Duke urinate as much as you want. The wait is over!
Well, no that's not what this game is about. You're in a football locker room. There are a couple of hot tubs and, in the main area, some soldiers gearing up for a fight. On the whiteboard they plan their move against the beast on the field. Their strategy: cockblock. You can draw on the whiteboard. I drew straight lines. But on another TV playing the game here at PAX I saw someone drawing a penis.
The game is 100% in the spirit of classic Duke. By this point in the demo you've been hit with "Hail to the King, Baby," and sooner or later he's whistling, laughing at the bad guys he kills and lamenting that "Those alien bastards are going to pay for shooting up my ride."
When you leave the locker room, you race down some halls where aliens are fighting soldiers. These scripted sequences show some of the destructibility (mostly of your allies' limbs) and the smoke and explosion effects in the game. The effects look modern, though not beyond what we see in other games.
Out in the field, things became more impressive. A massive monster — the big aliens seen in leaked Duke artwork — is stomping across the grass. You've gone from just having your fists up to being armed with The Devastator, a big gun in each hand. Health is regenerative and the big bad guy wasn't that tough in the demo. I unloaded my ammo into him, waited for the next ammo drop, and then fired some more. Duke finished him with a button-prompted melee move.
The finale: press a button to do a "field goal," which is a punt of the monster's eye down the field.
For those who haven't played DN3D, that's basically the last level and final boss of the game. So Duke Forever sounds like it picks up where DN3D left off.
Oh, and he has a gold Xbox 360 controller. And strippers.
"Not you." — Tywin Lannister
Balls of steel.

MonstBlitz;2232016 wrote:
It wouldn't surprise me if he is retained. Jeff Ireland is the nightmare that won't end. The **** stain you cannot flush. The Herpes for which there is no cure.
Uuuungh...
Let's rock!
Ah, sweet memories of my childhood.

MonstBlitz;2232016 wrote:
It wouldn't surprise me if he is retained. Jeff Ireland is the nightmare that won't end. The **** stain you cannot flush. The Herpes for which there is no cure.
How Duke Nukem Forever was Brought Back to Life
"We were on the outside like everyone else," Pitchford said. "We went through the full range of emotions like everyone else, from 'We want a sequel!' to 'Holy crap, that trailer's awesome, when are we going to get it?' to 'What the **** is wrong with you guys?' to 'Oh wow that screenshot kicks ass, maybe it's real this time,' and then, like 'Is this a joke now?' and 'Okay, Wired gave it the Vaporware of The Year award now for the fifth time.'
...
In the spring of 2009, things with Duke Nukem Forver were as bad as they've ever been. It was crisis time. In need of help or advice, 3D Realms co-owner George Broussard had lunch with Pitchford and the two discussed strategies for getting the game made. Broussard told Pitchford that things were getting tougher with Duke Nukem Forever. The game, a dozen years in the making and by this time the butt of so many jokes, still wasn't done and publisher Take Two Interactive was losing patience. Broussard would later contend that his studio spent $20 million making Duke Nukem Forever, but to finish, they needed more money from Take Two, and Take Two was tired of waiting, tired of paying their part.
"I thought he had six months," Pitchford said. Broussard had one week. A week after that lunch, 3D Realms laid off most of its staff and, a few days later, Take Two sued the studio, complaining that it failed to deliver on the publisher's $12 million investment.
"It felt like the dream was dead," Pitchford remembered
...
One of the co-creators of the well-known Duke Nukem character, Allen Blum, was among the 3D Realms developers fired in May of 2009. He was a veteran. "He couldn't let it go," Pitchford said. "I wouldn't either. He decided to keep it going." So, post 3D Realms, Duke Nukem Forever development continued in the apartments of some of the laid off staff. It became, essentially, a garage game. "I got wind of it," Pitchford said. "I came around and checked things out."
...
"The short story of it is: Because of my history with Duke, because of my relationship with Scott and George, because of the trust and respect that Gearbox and Take Two were able to build through our work together with Borderlands, and through the capabilities that I have built with my team to be able to ship games on these platforms — because of all of these things, I was in a spot that, if I took a bet and got in there and put myself in the line of fire in the middle of this thing, I knew that I could bring all these pieces together and that I could save Duke.
"I just knew it was going to work. I took the risk. I bet on Duke."
"Not you." — Tywin Lannister
Yesss!!! I thought Duke Nukem was done after the other developers went bankrupt.
It's Sunday Morning, Where the Phins at?

"Phinatic425 wrote:
Yesss!!! I thought Duke Nukem was done after the other developers went bankrupt.
3D Realms is still around, they just lost the rights to their own game after Take Two sued.
I can't imagine how 3DR will be around for much longer, though. The DNF team was fired, and some of them are working at Gearbox to finish the game.
"Not you." — Tywin Lannister

