L.A. Noire

11 replies

Vengeful OdinVengeful Odinforum_veteranOP
May 24, 2011, 08:08 AM

I got this through Amazon pre-order last week. The PlayStation Store needs to hurry up and get back online so I can unlock my extras.

I'm finding the game a lot of fun, though it's not as fast-paced as other similar games - I think a lot of that is by choice, as you're investigating crimes and not necessarily going to be always involved in the action. I actually like the pacing as it slows things down and makes you think. As with most Rockstar games the voice acting is top notch and the production values are incredible. The facial expressions are the best I've seen in a video game to date. This comes in handy during interviews, which are the highlight of the game, though relatively easy once you've worked through them a couple of times.

On the downside the game seems relatively short (there are only a total of 21 cases to solve in the game, so I'm somewhere between 1/2 and 3/4s of the way done, and I've only been playing it around 10 hours or so), and the sandbox options seem pretty limited. This was something they really got right in Red Dead, which had a ton of different things for you to do between missions, and something that became super annoying in GTA 4. (How often were you on your way to the next mission when one of your friends would call and you'd have to go hang out?) In L.A. Noire this takes a backseat - sure there are radio call-ins, but not much else.

I do like that they implemented a leveling system for your character. This is something that seems so obvious a choice for other games. Still, you don't get a lot other than certain bonuses for hitting certain levels. I would have liked some customization options - not necessarily a full-blown perk system like New Vegas, but even the option to dump some points into specializing in the 4 main areas of the game (driving, investigation, brawling, interviewing). It could have added some more depth to the game.

Overall I'm finding the game fun, but as I alluded to earlier, it seems a bit thin, especially for a Rockstar game, which are usually quite robust time sinks. I played GTA for something like 60 hours before finally giving up on it, and I completed Red Dead with 100% in a similar timeframe. I'm excited about the release of extra cases as DLC but I still feel like the game is a little bit short.

Don't get me wrong, I'm loving the game, and thus far it has been a pretty flawless experience. I love the whole ambiance of the game, and even some of the little details that they included - try playing the game in black and white, for example - and the vehicles are also very nice. The music clues during investigation are pretty cool, and the score itself is another home run.

Anyone else picked this one up?

MikeHonchoMikeHonchosubscriber
May 24, 2011, 08:09 AM

I'm still playing the NBA 2k11 heroin to start on a new dosage of any other game.

Headcoach material wouldn’t want to work somewhere they’re not trusted with actual football decisions.

DesidesDesidesforum_veteran
May 24, 2011, 05:45 PM

I’m not playing LA Noire, but I want to. It’s odd. I was really excited about the game early on, but now that it’s here, I’m sort of lukewarm on it. I blame DNF being pushed back to June. :lol:

I’ll pick it up when there’s a price cut.

@desides01

"Not you." — Tywin Lannister

StitchesStitchesluxury_box
May 27, 2011, 12:45 AM

Just beat it. I honestly stopped doing the calls over the radio, because they were ALWAYS on the other side of the ****ing map and I just wanted to progress the story.

There was a nice turn near the end, and although the game didn't end how I would have liked, I appreciate that it didn't end how I expected either.

Whoever plays this game to 100% has got to be crazy IMO too. So much tedious little (and frankly a good amount of uninteresting) stuff involved IMO.

It was a real solid experience overall, and the character development and facial animations are praise worthy. I don't think I'll be playing this one again anytime soon however. I'd give it a 7.5-8/10 personally.

I wish the whole game could've been played like it was with Kelso where you could skip to your destination instead of driving across the whole damn city over every little thing. I would've definitely done more stuff if you could.

2017 Dream Draft (3/17 – NFLDraftScout ~ Rankings used)

22. Zach Cunningham, LB, Vandy
54. Desmond King, S/DB, Iowa
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RAS25RAS25New Member
May 27, 2011, 02:43 AM

"Stitches wrote:

Just beat it. I honestly stopped doing the calls over the radio, because they were ALWAYS on the other side of the ****ing map and I just wanted to progress the story.

There was a nice turn near the end, and although the game didn't end how I would have liked, I appreciate that it didn't end how I expected either.

Whoever plays this game to 100% has got to be crazy IMO too. So much tedious little (and frankly a good amount of uninteresting) stuff involved IMO.

It was a real solid experience overall, and the character development and facial animations are praise worthy. I don't think I'll be playing this one again anytime soon however. I'd give it a 7.5-8/10 personally.

I wish the whole game could've been played like it was with Kelso where you could skip to your destination instead of driving across the whole damn city over every little thing. I would've definitely done more stuff if you could.


I liked the game a ton also, but probably wont replay it either.

And to your spoiler problem

If you get out and hold Y near your vehicle it will make your partner drive and skip to the destination. Sometimes they will make you wait for a small portion of the car chit chat, but it helps cut alot of time down.





StitchesStitchesluxury_box
May 27, 2011, 09:00 AM

"RAS25 wrote:

I liked the game a ton also, but probably wont replay it either.

And to your spoiler problem

If you get out and hold Y near your vehicle it will make your partner drive and skip to the destination. Sometimes they will make you wait for a small portion of the car chit chat, but it helps cut alot of time down.

Ah. I didn't know that skipped straight there too.

Also, if you aren't going to play it again, Amazon has a trade in value of like $33.50 or so.

2017 Dream Draft (3/17 – NFLDraftScout ~ Rankings used)

22. Zach Cunningham, LB, Vandy
54. Desmond King, S/DB, Iowa
97. Demarcus Walker, DE, FSU
166. Jermaine Eluemunor, OL, TAMU
178. George Kittle, TE, Iowa
184. Charles Walker, DT, Oklahoma
223. Aviante Collins, OL, TCU

Sethdaddy8Sethdaddy8forum_veteran
Jun 18, 2011, 08:13 PM

I just finished the first disc, and lets just say i was shocked how quickly that occured. the lack of sandbox activity is a let-down. i was hoping it would be GTA but with this angle...which is essentially what red dead was with a western. great graphics and direction, capturing that old LA...but I feel very limited and constrained in the game. for all the fun the missions are, the lack of outside mission controls hurts it.

#1 fan#1 fanforum_veteran
Jun 18, 2011, 08:26 PM

I'm doing the arson missions now. I like how the game feels different than GTA, but I do feel like I'm doing the same thing over and over again. Still, a really good game. So far, I've replayed 3 cases.

#1 fan#1 fanforum_veteran
Jun 19, 2011, 08:57 PM

Just finished the game. I liked it a lot, but I only spent about 20 hours on it (I spent about 60 on red dead redemption). The game also seems way too easy if that makes any sense. This might be more Carmen Sandiego than gta.

so I guess kelso is the main character in a part two? maybe we learn why ray ratted cole out?

DesidesDesidesforum_veteran
Jun 24, 2011, 09:43 PM

Couple of tidbits. One, LA Noire is coming to the PC this fall. I'm going to wait and pick it up then. Hopefully the graphics will be enhanced.

And two, IGN has a nice history of the game's seven year development:

A recurring theme throughout the interviews that we conducted with the Bondi Eleven was that the mindset of Team Bondi's management was to hire junior employees, and make employees "work longer and faster," accepting high turnover in the course of it. "There was simply an expectation that you'd work overtime and weekends," said a source. "I was told that I was taking the piss by saying that I couldn't give every single one of my weekends away. We were looked at as a disposable resource, basically. If you weren't in the 'inner circle'" – an exclusive group which seems to have consisted of the former Team Soho employees – "you were just a resource to be burned through," he says. "Their attitude is: 'it's a privilege to work for us, and if you can't hack it, you should leave'. I heard one of the upper echelons say pretty much that. I thought it was disgusting. I don't understand how they can't see that maintaining talent would actually be good for them."

An artist with 12 years professional experience recalls, "They created a below-junior position; 'graduate junior', I think, so they could pay less and push people around." Team Bondi was the first – and last – game development company that he worked for. "I don't want another job in the game industry because of my experience . Most of the I know who worked there, never want to work in games again."

A former programmer says that, during his three year tenure, the studio had a "massive turnaround, especially in the coding department. Out of the 45 people that no longer worked at the studio, 11 were fired. Out of the 34 that actually decided to leave, 25 of those were coders; most of whom had no job to go to, since they decided that it was better to be unemployed than to be working there. I was one of those."

This was echoed by a gameplay programmer, who had no prior game development experience. "They have a massive turnover; a huge attrition rate," he says. "I remember sitting in a meeting with all of the gameplay programmers. There were around 20 of us at the time. I looked around, and realised that out of all of them, other than the team lead, I'd been there the longest. And I'd only been there for under 12 months."

@desides01

"Not you." — Tywin Lannister

StitchesStitchesluxury_box
Jun 24, 2011, 10:16 PM

Damn, that sounds ****ing awful.

2017 Dream Draft (3/17 – NFLDraftScout ~ Rankings used)

22. Zach Cunningham, LB, Vandy
54. Desmond King, S/DB, Iowa
97. Demarcus Walker, DE, FSU
166. Jermaine Eluemunor, OL, TAMU
178. George Kittle, TE, Iowa
184. Charles Walker, DT, Oklahoma
223. Aviante Collins, OL, TCU

DesidesDesidesforum_veteran
Jun 28, 2011, 12:08 PM

McNamara responds:

McNamara is unsure how often regular working hours were exceeded during the game's seven-year development period, but concedes that his own "standard workweek" may not be representative of the norm. "If you wanted to do a nine-to-five job, you'd be in another business," said McNamara, citing routine hours from 9am to 8pm - "whatever days it takes" – with frequent travel and 4am calls with the New York-based publisher.

Another issue raised by several of the Bondi Eleven related to overtime. "No overtime was officially paid in the three years and three months that I worked at Team Bondi," one artist told us. According to this source, staff contracts were worded in a manner which ensured that the only way employees would be paid for their overtime would be to wait until three months after project completion. Those who left the company before this time were not entitled to overtime payments.

During our conversation with McNamara he assured us that the overtime for all of the current staff members had been paid. "There was a bonus scheme for working evenings, and people got a month off for that," he said. "And people who worked weekends got paid for it. We brought in a weekend working scheme for that. But contractually, we don't have to do that. Part of the thing is that we pay over the odds, and it says in their contract that if they need to do extra time. I've done 20 years of not getting paid for doing that kind of stuff. I don't begrudge it. I get the opportunity to make these things."

@desides01

"Not you." — Tywin Lannister

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