The Division got delayed until 2016
63 replies
dahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Noooooooooooooooooooooooooooooooooooooooooo....
“If you told me A-Rod flew on a spaceship from Mars to here, I wouldn't be surprised."--thephins.com poster Ray Finkle on A-Rod
Anyone else think he meant AFC East?!?!?!? I thought the NFL was suspending our division to balance the Patriots having Brady suspended lol
Co-Host of the Welcome to Perfectville Podcast

Not surprised, and they'll probably pull a Watch Dogs with it too.
2017 Dream Draft (3/17 – NFLDraftScout ~ Rankings used)
22. Zach Cunningham, LB, Vandy
54. Desmond King, S/DB, Iowa
97. Demarcus Walker, DE, FSU
166. Jermaine Eluemunor, OL, TAMU
178. George Kittle, TE, Iowa
184. Charles Walker, DT, Oklahoma
223. Aviante Collins, OL, TCU
I wonder how big an impact Tom Clancy's death had on development.
"Not you." — Tywin Lannister
Disappointed...But that means I'll have plenty of time playing Star Wars Battlefront...
Some good points on the Dark Zone/PVP stuff beginning about halfway through the video here.
https://www.youtube.com/watch?v=IIfQ27WWUhc
"Not you." — Tywin Lannister
New trailer out. Releasing early March.
https://www.youtube.com/watch?v=NjqKMhx1k5w
A little apprehensive after only reading positive things about the Alpha. Beta releasing soon. Wary because UbiSoft and UPlay, wonder if graphics will be downgraded for PC players in typical bait and switch fashion (Watchdogs), read only 24 players in Dark Zone although I'm not sure if that is good or bad since I haven't played it yet.
Regardless, I've been anticipating this for some time and am very curious to check the reviews upon release.
ALL Skills, Talents and Perks (NEW Gameplay):
https://www.youtube.com/watch?v=r0YNKh9aLsA
Anyone planning on getting this?
I'm planning to get it, but on ps4.
2017 Dream Draft (3/17 – NFLDraftScout ~ Rankings used)
22. Zach Cunningham, LB, Vandy
54. Desmond King, S/DB, Iowa
97. Demarcus Walker, DE, FSU
166. Jermaine Eluemunor, OL, TAMU
178. George Kittle, TE, Iowa
184. Charles Walker, DT, Oklahoma
223. Aviante Collins, OL, TCU
"Stitches wrote:
I'm planning to get it, but on ps4.
My condolences.
"Not you." — Tywin Lannister
"Desides wrote:
My condolences.
That's the system most of my friends have. :shrug:
2017 Dream Draft (3/17 – NFLDraftScout ~ Rankings used)
22. Zach Cunningham, LB, Vandy
54. Desmond King, S/DB, Iowa
97. Demarcus Walker, DE, FSU
166. Jermaine Eluemunor, OL, TAMU
178. George Kittle, TE, Iowa
184. Charles Walker, DT, Oklahoma
223. Aviante Collins, OL, TCU
"Stitches wrote:
That's the system most of my friends have. :shrug:
If I can inaugurate you into the PCMR, you can help others ascend, brother.
"Not you." — Tywin Lannister
"Desides wrote:
If I can inaugurate you into the PCMR, you can help others ascend, brother.
:lol:
Actually one of them has a pc likely equivalent to mine, but I am not sure he's interested in the Division. Still, playing with k/m input is unusual to me and I'd get wrecked playing MP anyways. I need a lot more practice before committing to a game like this on PC.
2017 Dream Draft (3/17 – NFLDraftScout ~ Rankings used)
22. Zach Cunningham, LB, Vandy
54. Desmond King, S/DB, Iowa
97. Demarcus Walker, DE, FSU
166. Jermaine Eluemunor, OL, TAMU
178. George Kittle, TE, Iowa
184. Charles Walker, DT, Oklahoma
223. Aviante Collins, OL, TCU
Desides holds monthly seminars to help with the adjustment to the master race. M/K is a primary focus aside from teaching the audience to focus on gameplay and not the super sweet graphics of the PC. :wink2:
I saw some more game play and it seems like it has a lot of Borderlands elements, and one that is very concerning to me is the number of mags it takes to take down an enemy. You literally need a mag and a half while seeing damage values rain down, like BL, to show numeric damage values, to kill an enemy. Not really a fan of that but I'm still looking forward to the release.
EDIT: Found it.
https://www.youtube.com/watch?v=7uG7688kNHw
https://www.youtube.com/watch?v=L2rT35dr-Rk
"Not you." — Tywin Lannister
"Tone_E wrote:
I saw some more game play and it seems like it has a lot of Borderlands elements, and one that is very concerning to me is the number of mags it takes to take down an enemy. You literally need a mag and a half while seeing damage values rain down, like BL, to show numeric damage values, to kill an enemy. Not really a fan of that but I'm still looking forward to the release.
This is an RPG, so I'm not surprised. I think some of it has to do with bullet spread, through. The guns have an insane amount of spread, not all bullets register.
"Not you." — Tywin Lannister
Slightly more pessimistic look at The Division.
https://www.youtube.com/watch?v=3dX7y_HkaQI
"Not you." — Tywin Lannister
And a mission:
https://www.youtube.com/watch?v=0QqZokCbyco
"Not you." — Tywin Lannister
https://www.youtube.com/watch?v=h4GxWdA6ZNo
"Not you." — Tywin Lannister
I'll remain cautiously optimistic but I heard AI is dumb (Angry Joe i think) and leveled enemies just become more of a sponge. It may get a little boring as well. I don't know. I'll wait and see though.
Anyone getting it right away?
Watchdogs all over again. Real gameplay vs. E3.
Same global illumination and reflections? Nope.
Procedural Destruction? Nope.
Dynamic Material Shaders? Nope.
Advanced Particle System? Yes.
Day/Night Cycle? Yes.
https://www.youtube.com/watch?v=uv5OXQayi2o
Maybe the release version will be different, we'll see.
"Tone_E wrote:
Watchdogs all over again. Real gameplay vs. E3.
Same global illumination and reflections? Nope.
Procedural Destruction? Nope.
Dynamic Material Shaders? Nope.
Advanced Particle System? Yes.
Day/Night Cycle? Yes.https://www.youtube.com/watch?v=uv5OXQayi2o
Maybe the release version will be different, we'll see.
If they didn't have to cater to consoles they probably would have been able to accomplish things more along the lines of what they had at E3. But really, showing anything that far ahead of time, they are showing what they envision, not what may prove to be technically possible given time/cost/equipment.
2017 Dream Draft (3/17 – NFLDraftScout ~ Rankings used)
22. Zach Cunningham, LB, Vandy
54. Desmond King, S/DB, Iowa
97. Demarcus Walker, DE, FSU
166. Jermaine Eluemunor, OL, TAMU
178. George Kittle, TE, Iowa
184. Charles Walker, DT, Oklahoma
223. Aviante Collins, OL, TCU
I think it is classic bait and switch. They were advertising at E3 all of the above mentioned features of the engine and as the video points out it was never even supposed to be released on PC, which should suggest that everything they showed WAS capable of being rendered on next gen consoles. It's terrible if you ask me, very bad business practice. Hype for pre orders and then you get a fraction of the product you paid for.
Maybe I'm more upset than I should be, but it's a matter of principle and holding these companies accountable for their misleading and downright false claims.
"Stitches wrote:
If they didn't have to cater to consoles they probably would have been able to accomplish things more along the lines of what they had at E3.
False premise. Your PC version can have more effects than your console versions, you simply need to have the managerial will to allow your PC version to be better. Unfortunately, that isn't the case for the last two console generations or so. I suspect Microsoft and Sony are paying companies to intentionally hold their PC versions back. Companies like Square-Enix are really, really blatant with the console port stuff. Look at the PC versions of the FF13 games. Hell, the PC version of FF4 is an exact port of the DS version: it's even locked to 15 FPS in battles. 15!
As for the premise of the video Tone_E linked, I think it misses the point somewhat. Some effects were downgraded, but others were added. There's dynamic global illumination, which is really, really hard and has been rarely seen. Snow is affected by wind, which is a good physics implementation. But ultimately, I think we're looking at an Ubisoft pattern of showing off in development PC versions, and then later showing the optimized console versions, thus constituting a downgrade.
"Not you." — Tywin Lannister
"Desides wrote:
False premise. Your PC version can have more effects than your console versions, you simply need to have the managerial will to allow your PC version to be better. Unfortunately, that isn't the case for the last two console generations or so. I suspect Microsoft and Sony are paying companies to intentionally hold their PC versions back. Companies like Square-Enix are really, really blatant with the console port stuff. Look at the PC versions of the FF13 games. Hell, the PC version of FF4 is an exact port of the DS version: it's even locked to 15 FPS in battles. 15!
As for the premise of the video Tone_E linked, I think it misses the point somewhat. Some effects were downgraded, but others were added. There's dynamic global illumination, which is really, really hard and has been rarely seen. Snow is affected by wind, which is a good physics implementation. But ultimately, I think we're looking at an Ubisoft pattern of showing off in development PC versions, and then later showing the optimized console versions, thus constituting a downgrade.
There are levels of global illumination but should that really impress anyone these days? I don't think so. The extent that UBI Soft advertised at E3 as referenced in the video i posted is enough to impress because I don't think we've seen it done at that scale and or extent before, especially on a console. Frostbite has good GI, but I haven't played a wide variety of games to compare with really.
That's just the lighting alone. Never mind the downgrade in textures vs. a version they were explicitly showing on a PS4 at E3, with a windowed view of the controller the person was using in the demo. People don't understand PC rules. PS4 game? XBone game? All programmed and run on PC with emulators. That's what was shown at E3, a demo run in Windows with twin NVIdia Titans in SLI for all we know.
It's false advertising as far as I'm concerned.
Log in to reply.