Lately, I've read a lot about the Witcher 3 and watched the trailer that we put out recently. I really know nothing about the series beyond that, but they say that the world of the game is about 20% bigger than Skyrim, and that your choices in the game really shape how the world of the game develops.
All of that seems really appealing, but does the game (series?) have a strong horror motif? It seems very dark, and thats not my thing. Do you level up? Is there a skill tree? I know that its called a RPG, but I also know that some people will call games that because of the character development and story moreso than the gameplay.
I'm interested in another RPG, and I really have nothing on my gaming plate other than MLB The Show until the fall.
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I'm in the same exact boat. Really wish the previous 2 weren't mainly PC exclusive.
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What, the Witcher 2 is absolutely available outside of PC. It was brought out for 360, and was even free this past month with Games for Gold I believe.
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Unlucky 13 likes this.
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OK, thanks a lot guys. I was just spitting back out what I had read about the 360. Sony is my domain.
Is the horror and gore pretty constant, or a smaller component? For example, the Dragon Age games involve some too, but its about 20% of the content tops, and I live with and deal with it. Some games, on the other hand, seem like its just what the series is about. -
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invid likes this.
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http://kotaku.com/i-like-that-the-witcher-3-treats-me-like-an-adult-1682550283
Really good info at Kotaku. And while the info is all very welcome, my feelings on it continue to be a mixed bag.
I also like to take things really slow and easy, extremely cautiously, and make my way through the world of the game at a level where I can deal with the enemies or avoid them when I need to. It sounds like this may not be possible in the Witcher, and you're likely to randomly get your rear end handed to you on a regular basis no matter how you go about it. Again, for me, it drives the enjoyment level down. I'm not a max challenge/difficulty kind of guy. -
love the witcher 1 and 2(also the novels) so i will definitely be picking this up as well. i really like the non leveling enemies.
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http://www.gameinformer.com/b/news/...answers-fans-burning-witcher-3-questions.aspx
A good fact sheet I found at Game Informer. -
well, their trailer got me very excited until I saw it's only Xbox One and PS4. Too bad I'm still using PS3 and Xbox 360
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bran likes this.
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I upgraded to the PS4 for Dragon Age: Inquisition, and AC: Unity, and it was well worth it. I fully understand that not everyone can afford it, but if you can I say do it. I waited almost a year before I jumped in due to the lack of games, but more are coming.
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Ohio Fanatic likes this.
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http://gamerant.com/witcher-3-wild-hunt-gameplay-details-enemy-weapon-graphics/
Another good article with info. -
Here's the DL on the witcher...
The first one was a good story, but forgettable playing mechanics. They're based on a set of novels, so the sorry lines are good and the dev's can tell a great story. It's set in a dark medieval setting, with monsters, spells, etc. Think Game of thrones. There's sex, blood, gore, politics, deception. They're really fun. Fighting in the first one was essentially timing mouse clicks. The areas were pretty linear and it was not free-roam.
The Witcher 2 took it up a huge notch. It was one of the most beautiful games I've ever seen. The levels were very linear, not free roam but you made chives that had a huge impact on the ending. Different characters died, areas got skipped, etc. It was super cool, very well told, and totally a challenge. The crappy little enemies can be a chlallenge because they swam you all at once. The bigger enemies are hard because you have to approach them right. Timing is important, you need the right material for weapons. The path to victory isn't always clear, you figure out how to destroy the big monsters by reading books on hunting them, and sifting through folklore.
They're a blast. I was SUPER stoked when they said the witcher 3 would be free roam. The game are gorgeous, have killer sound tracks, they're hard, meant for adults.
If they launch it, and it's truly free-roam and not horribly horribly broken like these games usually are, I think it has a shot at GOTY. I enjoyed TW2 more than any RPG since FF7.Unlucky 13 likes this. -
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http://kotaku.com/the-witcher-3-wild-hunt-the-kotaku-review-1703766283
Really good, and really long, review at Kotaku.
I remain on the fence, as I don;t want to commit myself to a game I won't enjoy playing, but the article did remove one of my biggest fears - that I would simply be overmatched and overwhelmed by the complex combat. The games to which the combat is compared to are ones I would never play. However, the article states that on normal mode, the game is actually "too easy" eventually, as you get overleveled and can get by with using your simpler attacks. Music to my ears, lol. -
The words "good" and "Kotaku" do not belong together in the same sentence unless the word "not" is between them.
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It's currently $6 off on PSN up until launch.
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http://kotaku.com/a-beginner-s-guid..._source=Kotaku_Facebook&utm_medium=Socialflow
What seems to be good info on the first two games and characters, if you haven't played them (like me). -
man im hyped for this, loved the first 2 games and the books as well and this looks like it merges the book and games seamlessly.
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So far, yes. -
I bit the bullet and got it. Couldn't pass up Target's offer of free guide. I'll install it tonight and see whats to see.
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Quick first impressions
1. Production value is high, world is great looking. Very harsh.
2. It's a lot easier than the last one. I re-started my game and put it on insane mode (or whatever the highest one is) and it's now in the vein of the previous iteration, probably a little harder. Looking forward to leveling up so I can get a more solid character.
3. I need more time to play it as I've spent some time bumping around, but nothing too crazy yet. Hopefully this weekend
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[video=youtube;SfjLRuE1CLw]https://www.youtube.com/watch?v=SfjLRuE1CLw[/video]
Best review I've seen. -
I played for three hours last night, and I'm not sure that I accomplished all that much. After the initial parts where you're led on where to go and what to do, I found it tough to find any NPCs who would say anything, or even any monsters to fight. Wandered around and completed parts of a few quests though.
Graphics are great, as are voice actors so far. Interface reminds me of Skyrim in some ways. I found the control of the character to be clumsy though. At least so far, not on par with other similar games. The menus are a little non-user friendly too, and the text is so small that I literally had to get up off of the couch and move closer to the TV to read it a few times (on my 60" TV).
Like it so far though. -
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http://kotaku.com/the-witcher-3-s-tiny-text-is-a-nightmare-to-read-1705783946
Article that talks about the font issue I mentioned. Apparently, I'm not alone. -
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For me though, battle is a definate challenge. In spite of what others are saying around the web, playing on default, I'm getting my rear handed to me. Went after a level 2 boss after I'd leveled to 3, followed all of the suggested actions beforehand, got the best equipment that I can come across at this point, and it still took me three tries to defeat it, and even then I had a sliver of health left. I suppose I likely need to get better at dodging, which is NOT typically my thing.
I did figure out the basics of crafting and alchemy last night though, so I'm learning. -
Finally getting time to dig into this game. I'm really enjoying it though it has its quirks.
The controls are more stuff and less fluid than say skyrim. It's not a deal breaker for me, but it does ini show the limitations of making such a vast game with a small studio. That and the visual bugs, but honestly that's to be expected. All open world games struggle out of the chute with this stuff outside of GTA V, but I haven't encountered anything world breaking. Some goofy Popups, a few clipped mg issues, the reflection channel on the water went black for awhile...that was interesting. The game looks good, downright beautiful in some areas, and shows an incredible amount of detail in stuff like the interiors of abandoned huts, painted flowers in inn's etc.
Full disclosure, I'm playing on the hardest difficulty , and I spent the first 4 hours getting my **** kicked by low-level enemies...and still do. Meditating doesn't heal me, so I also spend a lot of time finding consumables (beehives anyone?) to get enough food to support poor fighting habits.
That's the Witcher though. I've recently turned the corner where I can fight small groups of comparable level characters and come out ok, and it's very rewarding when you do. Drowners are low-level jobbers in any other game. Put them in the Witcher though and 3 of them will tear you apart if you don't watch out. A crappy little drowned can take 20% of your life if they hit you in the back. 3 of them running around you is hard to manage, and they don't take turns attacking like in Texas Walker :) it's all about timing so you don't get hit, and being in position to strike and get out. It's different than skyrim in that way. Equipment is less of a deciding factor here.
You'll find that the contracts you take out are moreso like this. Pre-prep and research will likely become a big part as you advance. In TW2 I'd almost always lose to a contract monster the first time because I didn't know its capabilities, or how to hurt it. Pre-prep with the right oils, mutagens, etc. make this game unique.
It's a blast though and so much more rewarding to me. I recently happened upon a "place of power) guarded by a huge level 6 bear (I was level 2 at the time). Took me about 10 minutes of dodging and striking to drop him. Felt good :)
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