Still, the game itself is limited and repetitive. The joy comes in mastering the mechanics, leveling up, and enjoying the new weapons and spells you gain as time goes on. By all rights this is a game that you should tire of very quickly, but in practice everything works together to keep you locked into long, satisfying sessions. After the first hour was I left wondering if this is all the game is. After the third hour I was wondering why I wasn't bored yet. After another lengthy session I began to realize that I was going to give the game a "Buy" rating.
For $6, you'll get your money's worth, you'll wonder why the game is so addictive, and you'll have the perfect showpiece for your shiny new iPhone or iPad. The battles feel appropriately epic, there is more depth than is immediately apparent, and the technology is impressive, with only a few moments of slowdown. This is a universal app, so one purchase gets it on all your devices, and it looks even better on the iPad.
We'll likely be seeing larger, more expansive games using the Unreal Engine 3 in the near future, but this is better than the glorified tech demo it could have been. There is an actual game to be played, and it's an enjoyable way to pass the time. Yes, you're doing the same thing over and over against tougher opponents, but item junkies and RPG nuts will enjoy the item collection and leveling aspects of the game. Plus, new content will be coming, including multiplayer.
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