Anyone else interested in the game? I have always had a very difficult time playing first person perspective games, but still, I'm very intrigued. Had the game come out in June instead of being pushed back to August 9th, I probably would have bought it. Now, with a few other things on my plate, I'm likely not going to get it until I'm done with FF15. Still, I remain very interested. This is the first of a series of videos that they're putting out to give people a better idea of what the game is all about.
http://gamerant.com/no-mans-sky-gameplay-501/
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"incredibly time consuming" is always a feature I look for in my games :up:
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It is a great feat of gaming that could be a gamechanger in programming. However, is the game fun? -
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http://www.digitalspy.com/gaming/ps4/feature/a801705/your-biggest-no-mans-sky-questions-answered/
A good list of FAQs for the game. -
Definitely on my watch list, though not sure if I would do PC or console. Some of the recent combat reveals wereally good to see. I generally struggle with balancing main vs. side quests in open ended games like Oblivion or GTA, but just a strait choose your own path seems appealing. Will have to find something to balance WOW Legion haha.
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PC version delayed three days to Aug 12.
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http://pureplaystation.com/review-no-mans-sky-ps4/2016/08/
A good review of the game, however as the reviewer notes, his version was prior to a huge patch that will come out this week, and evidently change it in many ways, detailed here: http://www.no-mans-sky.com/news/ -
Based on Amazon reviews people either love or hate this game, no happy medium.
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When the game is described by the same reviewer as both deeply moving and incredibly frustrating you know it is walking a tough balance
I'm still very curious but will wait awhile. There will be plenty of planets to name after the kids in a few weeks -
http://gamerant.com/no-mans-sky-free-updates-no-paid-dlc/
The game will get many free updates, and will have no paid DLC.
http://www.polygon.com/features/201...sky-first-impressions-review-preview-10-hours
This reviewer says that the game is much more of a survival game than an exploration game, at least at first. That was one of my personal fears. -
Played for a bit last night. Didn't go into it with insane expectations, so to say that it met my expectations may be a bad sign for those who were super stoked.
What is worrisome is that now that I've built the hyperdrive and bounced around a bit, I feel like ive now experienced basically everything the game has. Which is fine, it's still interesting. But don't go into this expecting a mass effect story or anything close haha.Unlucky 13 likes this. -
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After reading a lot of reviews, the consensus seems to be that if you're someone who is going to take a lot of time, and explore, and dig, and sight see, that you'll likely have a decent time with the game. However, there's not much going on with the game beyond whats on the very surface, and it appears that a lot of what was hinted at simply isn't in the game. I'm glad I didn't jump in at launch. I might check it out down the line after it gets patched a few times and drops in price.
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I've been playing a LOT of NMS since it released (100 hours and counting). After about 75 hours, I had seen most all the animal/plant/planet types, mastered two of the three alien languages, and other than getting to the center of the Universe (just to say I had done it really) I had nothing else to compel me to keep playing.
There is now a HUGE update to the game though, Foundation 1.1 which adds two new game modes and base building to the game. You can now buy a freighter and go from system to system with it, hire aliens to work for you, etc.
Rumor has it the next update will add some type of buggy for land travel, which would add yet another, uh, element to the game.
For those on the fence about this game, I'd suggest seeing what updates add to the game and jump in when it feels like there is enough depth to suit you. For myself, I can see playing this game off-and-on for the next couple years, as I have a game save in each of the three modes.
http://www.no-mans-sky.com/foundation-update/Unlucky 13 likes this. -
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No problem. This is a game that changed a lot from what it was at launch and with each update the depth and options should increase. So, by waiting you'll get a better price and enjoy all the added features from the start.
Another example of that was picking up Rise of the Tomb Raider for the wife, which took a year wait to come out on the PS4. I bought it online during a Black Friday sale for $35, with all the DLC included. Others got to play it sooner, but paid a lot more to do so.Unlucky 13 likes this. -
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The next big update for NMS is coming this week. Adding the space buggy and probably some other things. Racing around a planet should keep me busy playing again (although Horizon Zero Dawn and then Mass Effect Andromeda make gaming time crowded soon).
I wonder if we can drive underwater? That would add..... wait for it.... more depth to the game! :)
The announcement:
Hello,
This week Hello Games will be releasing the next content update for No Man's Sky. We're calling it the Path Finder Update; it introduces a new vehicle that will aid home planet exploration, building on the Foundation Update to hint at a path ahead for the future.
Detailed patch notes will be released when the update goes live.
Shortly after we launched the Foundation Update, we released a number of patches to address issues reported by players before beginning work on the Path Finder update. We were surprised and excited by the response to Foundation, and we have been listening carefully to community feedback since then.
To those of you who have spent time sharing feedback, whether positive or negative, we are listening.
This is the next step in our journey. It shows the path forward. We hope you'll join us.
Thank you,
Hello GamesUnlucky 13 and danmarino like this. -
With the additions to the game, I might eventually end up picking this up on sale at some point, when I don't have any other new games to play. It looks like they've done a lot to make it a better experience than it was at launch, and thats not surprising. Sometimes, you just have to be patient.
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Because of this update I re-installed last night. Only played for like 5 mins. But the Pro using 4K and HDR.... this thing look preeeeeetty
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I purchased this when it first came out and it was interesting and I enjoyed the very short time I've played it, but I was too busy to really play much. This new patch looks awesome and I hope to get into it this summer!
Unlucky 13 likes this. -
The third HUGE update, patch 1.3 is now out! If you have been waiting to jump in, now is a good time. Between used copies or digital versions, you can find it pretty cheap. Part of the patch notes below:
GENERATION
- Increased variety in weather, planet and structure names
- More base building parts have unique names
- Prevented trees spawning on sheer cliffs
- Improved object placement on slopes
- Improved grass placement and density
- Changed the default starting ship model
- Regenerated galaxy to remove differences between survival, normal and creative game modes
- Improved building distribution
- Increased distribution of heridium deposits
- Improved generation of beaches along shorelines
- Repositioned player bases to accommodate generation changes
- Improved balance of hazards between planets
- Improved settings for hazard damage and strength
- Reduce cave hazard recharge times
- Added Shielding Shard to the starting player inventory
- Limited the depth at which buildings can spawn underwater
- More tech available in tech shops
- Balanced tech shop standing requirements
- Standing lights have a proper name when you interact with them
- Increased robustness of systems for locating buildings
- Increased number and types of objects which can be scanned
- Increased information available about scanned foliage and creatures
- Improved planet resource lists
- Craftable products now sorted by most recent use
- Improved differentiation of weapons
- Fixed pinning product recipes and technology guides
- Continued story unlocked through abandoned buildings
- Added interactions and dialogue options for many structures and characters
- Overhauled secondary character interactions
- Alloys, farm products and new gas products now form separate branches of a larger craft tree
- Added new valuable higher tier craft products
- Added new harvester to harvest atmospheric gases
- Added new trade specific products
- Added new farmable "Star Bramble" plant
- Added larger 4 plant hydroponic tray
- Increased contrast between picked and unpicked resource plants to more easily tell them apart
- Balanced priced of alloys, farm products and gases
- Improved distributions of resources on planets
- Improved scan ranges for resources on planets
- Added scan markers on more smaller plutonium crystals to aid resource gathering
- Balanced freighter prices
- Fixed collision on freighter bridge
- Added freighter classes
- Added ability to warp in your freighter
- Fixed floating turrets on capital freighters
- Improved space heavy air
- Added requirement to scan planets in order to reveal their names
- Improved planet name display as you enter orbit
- Fix for massive carve radius when mining asteroids
- Updated galactic map UI
- Improved galactic map controls
- Improved star names gathered in galaxy map flythrough
- Improved distribution of different coloured stars
- Added interstellar scan events
- Added ability to summon your ship from the quick menu
- Refined ship reticules
- Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
- Added new ship technology
- Balanced space combat
- Balanced ship weapons and technology
- Updated ship weapon projectile effects
- Updated ship hit direction markers
- Improved flare graphics on ships
- Improved loot containers dropped by AI ships
- Improved effects on damaged AI ships
- Balanced crashed ships broken slots and repair costs
- Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
- Updated design of Atlas pass icons
- Added ability to look around the cockpit when landed
- Allowed player to remain in ship cockpit after landing
- Improved spawning and distribution of AI ships
- Improved ship altimeter
- Added in-ship communicator
- Added button prompt for ship zoom
- Fixed a bug where your ship could become invisible by visiting the galactic map
- Improved Pirate systems including the ability to negotiate or call in support
- Added low flight mode
- Improved landing code
Unlucky 13 likes this. -
That all looks like one heck of an update. If I wasn't playing several games right now, I think I'd jump in. Probably will eventually. One of those cases where waiting for a game gets you not only a better product, but a cheaper one too!
danmarino likes this. -
I bought the game on Amazon, and will start playing when it gets here in a few days. I'm really looking forward to it, after reading up on all of the updates again. Looking to get a pretty good game for $20, rather than a lame, broken one for $60 :up: Patience wins!
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texanphinatic likes this.
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Deeply struggling through the early hours of the game. Stumbling around and trying to figure it out.
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After spending about 15 hours roaming around on one of the planets in the first system, I decided that there had to be something that I was missing. I went online and found a beginner's guide, and it turned out that the game never prompted me to do one of the early things I was supposed to. I figured it out, built my first warp drive, and now I'm off exploring the stars. :up:
Surfs Up 99 likes this. -
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Surfs Up 99 likes this.
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So, the next big NMS update is called, Beyond. Releasing on August 14th, it adds VR support, online multi-player for up to 32 (probably 32 PC and 16 for consoles) and they are calling it NMS 2.0 (plus you can now ride animals, milk them, cook food, etc). I'm really hyped for the VR support and surprised at how much I'm looking forward to riding some of the animals.
Oh, and it's a FREE update, like all of them have been.
Unlucky 13 likes this.
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